PeaceCraft III

Bring your own files. Explore the menu.

This is a partial menu demo, not a playable game. The site includes no original game artwork, fonts, music or movies.

Waiting for the demo module.

Open a local game ISO

Choose an ISO you own, select the archives found inside, then import them. Reading and extraction happen in your browser; your files stay on this device.

Waiting for a local ISO.

Not every disc format is supported. Installer-only images and unsupported UDF layouts are reported locally. Use an image containing readable game archives; no edition or build is assumed from its filename. Expansion content requires supplied expansion assets.

Import details and diagnostics

        
    Already have extracted archives?

    Choose your local MPQ files. They are subject to the same local validation. You can also choose one optional client file. It is used for source display choices when that file is supported.

    Advanced map configuration

    Advanced: choose a local metadata JSON file with explicit map, script and object-data sources, archive policy, identities, fields and read limits. Files stay on this device. Admission parses map data; it does not start a playable game.

    Inspect an imported archive Waiting for the demo module.
    Enter the ordinal of an imported archive. Inspection does not select source priority or establish a game version.

    Enter your own byte limit before reading. Invalid UTF-8 and missing, ambiguous or unsupported configuration inputs are reported; no configuration defaults are supplied.

    Choose a local configuration JSON and enter a byte limit.

    Menu preview

    Import valid local assets to begin. Menu behavior and rendering remain incomplete.

    For readable controls in a narrow window, select Actual size and scroll inside the preview. Fit the whole menu again by switching it off.

    Your menu appears here after importing local files.